![]() :RSVRRVoYjZhZ_ZdZ` SJG03495 01-0101īased on GURPS Magic by STEVE JACKSON and GURPS Grimoire by S. Thibault Compiled by Michael Suileabhain-Wilson Edited by Andrew Hackard and Jeff Rose Cover Art by Abrar Ajmal, Roberto Campus, Kirk Reinert, Romas, Douglas Shuler, Rogério Vilela, and John Zeleznik Illustrated by Abrar Ajmal, Douglas Shuler, Bob Stevlic, and Eric WilkersonģRD EDITION, 1ST PRINTING PUBLISHED DECEMBER 2004 ISBN 1-55634-733-2 The spell ideas in this book can be used with any fantasy game.īased on GURPS MAGIC by Steve Jackson and GURPS GRIMOIRE by S. GURPS Magic requires the GURPS Basic Set, Fourth Edition. This book is completely compatible with the magic rules in the GURPS Basic Set, with hundreds of new spells and several alternate magic systems, including improvisational magic, symbol magic, clerical magic, ritual magic, and alchemy. The rules can be modified to fit almost any world or wizard. GMs can adapt the system to fit their own campaign or set adventures in the world of their favorite fantasy author. Players can create any sort of wizard they can imagine. GURPS Magic presents an expansive, colorful magic system. This book is the complete guide to magic for GURPS Fourth Edition. Magic – The Great Art – brings great power to its practitioners, and offers the opportunity to do great good or great evil. ![]() Casting Spells While Maintaining Other Spellsįinally, the secrets of the sorcerers are collected in a single volume. ![]()
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